Definitions of Mindfulness
- Bishop, S. R., Lau, M., Shapiro, S., Carlson, L., Anderson, N. D., Carmody, J., . . . Velting, D. (2004). Mindfulness: A proposed operational definition. Clinical psychology: Science and practice, 11(3), 230-241.
- Vago, D. R., & Silbersweig, D. A. (2012). Self-awareness, self-regulation, and self-transcendence (S-ART): a framework for understanding the neurobiological mechanisms of mindfulness. Frontiers in Human Neuroscience, 6.
- Chiesa, A. (2013). The difficulty of defining mindfulness: current thought and critical issues. Mindfulness, 4(3), 255-268.
Measuring Mindfulness
- Bergomi, C., Tschacher, W., & Kupper, Z. (2013). Measuring mindfulness: first steps towards the development of a comprehensive mindfulness scale. Mindfulness, 4(1), 18-32.
- Park, T., Reilly-spong, M., & Gross, C. R. (2013). Mindfulness: a systematic review of instruments to measure an emergent patient-reported outcome (PRO). Quality of Life Research, 22(10), 2639-2659.
- Grossman, P. (2008). On measuring mindfulness in psychosomatic and psychological research. Journal of Psychosomatic Research, 64(4), 405-408.
Mindfulness and Digital Games
- Sliwinski, J., Katsikitis, M., & Jones, C. M. (2015). Mindful Gaming: How Digital Games Can Improve Mindfulness. Human-Computer Interaction–INTERACT 2015 (pp. 167-184): Springer.
- Sliwinski, J., Katsikitis, M., & Jones, C. M. (2017). A review of interactive technologies as support tools for the cultivation of mindfulness. Mindfulness 8(5), 1150–1159.
- Gackenbach, J. (2008). Video game play and consciousness development: A transpersonal perspective. Journal of Transpersonal Psychology, 40(1), 60-87.
- Gackenbach, J., & Bown, J. (2011). Mindfulness and video game play: A preliminary inquiry. Mindfulness, 2(2), 114-122.
- Green, C. S., & Seitz, A. R. (2015). The Impacts of Video Games on Cognition (and How the Government Can Guide the Industry). Policy Insights from the Behavioral and Brain Sciences, 2(1), 101-110.